Konami's latest edition in the ReBirth releases focuses on everyone's favorite vampire-whipping series, Castlevania. Like the previous entries (Gradius and Contra), the semi-glorfied 16-bit visuals and tough difficulty aren't going to win any new fans, but old veterans will cuddle up to this like a Snuggie straight from the dryer.

Castlevania ReBirth doesn't change much from the template set forth by previous 2D non-"Metroidvania" entries, though the differences will be something to note for experienced players. There's have a new flame whip power-up, which allows you to shoot fireballs, and the boomerang is repesented here in its' original Japanese form of a crucifix.

The control, which can be inputted via just about every possible controller combo (including a Wiimote/Nunchuck combo that lets you swing the Wiimote to whip, if you're really starved for motion controls), is solid for the most part -- though getting used to the fact that you don't get knocked back when you're hit can take a bit of getting used to.

Even though it only spans six levels, Castlevania ReBirth will still give you plenty of playtime, as there are plenty of secret areas and alternate paths to find. Overall, if you're a fan of Castlevania, this is a no-brainer. It's a new Castlevania game for ten scheckles. Even the most ardent foes of digital downloads have to admit that's pretty damn cool.

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